Student Work
Moriwood Hotel - Third Year Degree Group Project (2018)
Moriwood Hotel was a prototype horror puzzler. I was a programmer responsible for creating the games' mechanics such as the character controller, pick-up/throw system, inspect system and inventory. My aim was to design all systems to be easy to expand upon by other team members so we can quickly add new content.
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The game earned us a place as finalists in the Big Ideas Wales (2018) 16-24 Entrepreneurial Challenge.
WC-BOO - Second Year Degree Character Model (2017)
For this modelling assignments I was asked to design, model, rig and animate a character.
​Meet WC-B00, a window cleaning droid who went rogue after a workplace accident. He is confused, scared and dangerous.
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B00 was modelled, rigged and animated in Autodesk Maya. Textures were created in Adobe Photoshop.
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Rendered with Marmoset Toolkit.
Classroom to Hell - First Year Degree Project (2016)
The project was split into two assignments. For the first assignment I was asked to create a game environment set in a classroom using a theme of my choice. The setting for the room is an abandoned school being used by a cultist.
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For the second assignment I was asked to expand upon this room by adding interactivity and waves of enemies. The room acts as a starting area, containing a portal to hell in which the waves of enemies begin. Both environments were modelled with Autodesk Maya and programmed with C#.
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I did not create the enemies, health/ammo packs and weapons due to time restraints.
Game of Thrones - Final Year BTEC Project (2015)
For the project I was asked to create a first person game level loosely based on the Game of Thrones universe.
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The game is set within a series of ice caves 'up north beyond the wall'. The aim of the level is to work your way through the cave system and escape.
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The game has partial Xbox 360 controller support, with the exception of menus. I modelled everything apart from the skeleton enemies due to time restraints.