Games




Lunar Loop - Ludum Dare 47 (2020)
Created independently in 72 hours. The theme for the jam was 'Stuck in a Loop'.
Lunar Loop is a small survival management game. A lone astronaut stuck on a space station needs to maintain various systems and survive 15 Lunar Loops until a rescue mission arrives to take them home.




Dot Tap! (2017)
Dot Tap! was a simple game I created to help better learn the features of the Play Store. As part of this process I added leader-boards and achievements for competitive dot tapping.
I also explored 'in game advertising', eventually deciding to use a non-intrusive banner-ad displayed at the bottom of the lose-screen




Cursed Temple - VimJam (2020)
Created independently over 7 days. The theme of the jam was 'There and Back' and 'collectables' was an additional limitation we had to include.
Cursed Temple is a small platformer set in an ancient temple. The temple's diamond has the power to flip gravity. Grab the diamond to control its power and escape.




The Dark Cave - Ludum Dare 46 (2020)
Created independently in 72 hours. The theme for the jam was 'Keep It Alive' and received a total of 4959 submissions.
The Dark Cave is a small atmospheric platformer. Use sound to attract light sources and make dangerous creatures think you’re somewhere else.
Results
Overall: 889th (3.629 average from 309 ratings)
Fun: 1145th (3.357 average from 307 ratings)
Innovation: 1194th (3.303 average from 306 ratings)
Theme: 2267th (2.951 average from 309 ratings)
Graphics: 864th (3.871 average from 311 ratings)
Mood: 83rd (4.257 average from 309 ratings)




Brainwave - Global Game Jam (2017)
Role: Lead Programmer
Created in a team of 4, in 48 hours for the Global Game Jam. The theme for this jam was 'waves'.
Concealed within an underground laboratory, you play as the brain of an infamous and narcissistic physicist, Professor Harry Darlington (PHD). Help Harry escape this secret laboratory as he openly mocks every move and decision you make.




Mitch's Escape! (2016)
Mitch's Escape! is a simple platformer I originally created over a couple of evenings for my little brother to play. I later added more levels, reworked the controls for mobile and released to the Play Store.
My brother was roughly 4 when I created the game, so the design needed to be simple and easy to understand.