Dot Tap! was a simple game I created to help better learn the features of the Play Store. As part of this process I added leader-boards and achievements for competitive dot tapping.
I also explored 'in game advertising', eventually deciding to use a non-intrusive banner-ad displayed at the bottom of the lose-screen
Endless Dungeons (2016)
Endless Dungeons (formally known as First Person RPG Dungeon) was an early access mobile game I developed as an experiment for the Play Store using Unity.
In Endless Dungeons, the player explores various dungeons, battles enemies, levels up and finds loot. The game is endless, with random dungeons being chosen per dungeon completion, and each dungeon containing random elements to change the look and feel if encountered again.
Development for the game ended in 2016, however it is project I would like to revisit one day.
Cursed Temple - VimJam (2020)
Created independently over 7 days. The theme of the jam was 'There and Back' and 'collectables' was an additional limitation we had to include.
Cursed Temple is a small platformer set in an ancient temple. The temple's diamond has the power to flip gravity. Grab the diamond to control its power and escape.
Created independently in 72 hours. The theme for the jam was 'Keep It Alive' and received a total of 4959 submissions. The Dark Cave is a small atmospheric platformer. Use sound to attract light sources and make dangerous creatures think you’re somewhere else. Results Overall: 889th (3.629 average from 309 ratings) Fun: 1145th (3.357 average from 307 ratings) Innovation: 1194th (3.303 average from 306 ratings) Theme: 2267th (2.951 average from 309 ratings) Graphics: 864th (3.871 average from 311 ratings) Mood: 83rd (4.257 average from 309 ratings)
Created in a team of 4, in 48 hours for the Global Game Jam. The theme for this jam was 'waves'.
Concealed within an underground laboratory, you play as the brain of an infamous and narcissistic physicist, Professor Harry Darlington (PHD). Help Harry escape this secret laboratory as he openly mocks every move and decision you make.
Mitch's Escape! is a simple platformer I originally created over a couple of evenings for my little brother to play. I later added more levels, reworked the controls for mobile and released to the Play Store.
My brother was roughly 4 when I created the game, so the design needed to be simple and easy to understand.